Gunbound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses-using items or taking time with actions results in a longer wait before the player's next turn.īefore the start of every game, the room master has the option to disable certain items from being used during that game. Each Mobile has three unique weapons, labeled "1", "2", and "SS" (Special Shot).įactors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time. In Gunbound, players are assigned to two opposing teams which take turns firing at each other with vehicles called "Mobiles" in Gunbound parlance. Gunbound has turn-based artillery gameplay, bearing properties of two-dimensional games and ballistics-simulation games. ( April 2019) ( Learn how and when to remove this template message) Unsourced material may be challenged and removed. Please help improve this section by adding citations to reliable sources.
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